360 motion control: Miss or must?
Why Microsoft shouldn't get involved, and why it should
Why 360 should get into motion
Satchell says that "there's no point building the hardware if nobody really wants it." So 5 millionpeople just bought a console they're not really interested in? Wii has enjoyed immense popularity, owing mainly to the fresh and intriguing appeal of its catalogue of motion-sensitive titles, especially with a massive number ofnon-gamers.
Fine, so 360 is already a big seller, but surely Microsoft wants a portion of this new audience. Plus, 360 is already established as the strongest next-gen platform - in terms of game variety and quality at least - so Microsoft wouldn't need to enforce the motion-controls in order to attract gamers.
But, given how big 360 is,Microsoft might be able to convince big name developers to get involved. In other words, we'd only ever see motion-sensitive gaming in titles where it was exciting to use, and really workedin quality games designed around the system.
We'd much rather have fewer, but better made motion-sensitive games than an endless stream of unsuitable titles where the controls have been shoe-horned in just to fulfill a checklist. And Microsoft can help make this happen.
Motion-controls are exciting, and are big news for both gamers and non-gamers alike. Microsoft shouldn't be stepping back and complaining that there's no killer games using motion-control - it should be using all of 360's strengths to show just how incredible gesture-gaming can be.
We'd much rather have fewer, but better made motion-sensitive games than an endless stream of unsuitable titles where the controls have been shoe-horned in just to fulfill a checklist. And Microsoft can help make this happen.
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Motion-controls are exciting, and are big news for both gamers and non-gamers alike. Microsoft shouldn't be stepping back and complaining that there's no killer games using motion-control - it should be using all of 360's strengths to show just how incredible gesture-gaming can be.
Ben Richardson is a former Staff Writer for Official PlayStation 2 magazine and a former Content Editor of 12DOVE. In the years since Ben left GR, he has worked as a columnist, communications officer, charity coach, and podcast host – but we still look back to his news stories from time to time, they are a window into a different era of video games.