21 years later, the best Resident Evil spin-off game is still the most underrated

Resident Evil: Dead Aim
(Image credit: Capcom)

I never thought I'd be fleeing the delicate clip-clop footfall of a catwalking, mutant stiletto pursuant, but once again, here we are. Morpheus is Resident Evil: Dead Aim's main antagonist, and although his telltale stride might not strike the same fear into my heart as that of another series mainstay, he is the only Tyrant I'm aware of whose mutation involved growing a pair of permanent high heels.

Runway-ready villainy aside, there's just something about Dead Aim that I find absolutely delightful. I've been replaying it passively over the last few days, marveling at how unremarkable yet enjoyable an experience Capcom's fourth entry in the Gun Survivor spin-off series still is, and trying to put my finger on why it's always been one of my favorites. It's neither the most unique nor the best Resident Evil game, and it's not always the most memorable for the right reasons. At its core, though, Dead Aim shows that the series was moving in the right direction. Also, it's just plain fun.

Back to basics

Resident Evil: Dead Aim

(Image credit: Capcom)

Resident Evil: Dead Aim contains a collection of ideas that would soon be refined into something better. Fong Ling is just budget Ada Wong, sandy-haired and burly Bruce is the unholy genetic offspring of Leon and Chris (if only they, too, could walk while aiming down their sights back in 2003), and you can see how the zombie-infested Spencer Rain cruise liner paved the way for Revelations' own take on a ghost ship, the Queen Zenobia. It's also a far more linear, condensed experience than a mainline Resi game, so I don't judge Dead Aim's forgettable plot too harshly – especially when it ticks plenty of other boxes. 

It may be strange and under-baked but the game's DNA is recognizably Resident Evil. Dead Aim moves through three confined locations, charts the mutation and degeneration of an overarching big bad who has ties to the Umbrella Corporation, and is teeming with zombies to shoot in the head with a limited supply of handgun bullets. You can even stealth past inactive zombies, a mechanic I still have a lot of time for to this day. What's not to love? Well, after reaching a certain point in my rediscovery mission, I realize that I'm actually not too crazy about running into the Hunter Elite again. These amphibious monstrosities are just as mean and ugly as I remember from my last playthrough, exploding from their containment vessels like a trio of hulking hook-clawed bullet-sponges. 

The sight of the Hunter Elite sends me running laps across the ship's deck to get away from their punishing melee attacks. I'd almost rather be fighting a pair of Lickers – almost, I said. Still, battling past an infamously tricky foe with one or two unique quirks, worrying the whole time about whether you have enough ammo or green herbs to make it through… that's about as Resident Evil as it gets.

Tyrant Banks 

Resident Evil: Dead Aim

(Image credit: Capcom)

I can only assume that Morpheus' feminization was meant to be seen as shocking rather than progressive.

Infamous though they might be, the Hunter Elite is not my favorite thing about Dead Aim. That honor goes squarely to one Morpheus D. Duvall, an ex-Umbrella lackey-turned-criminal mastermind with grand ambitions for himself and the world. Morpheus, like almost every villain in their requisite Resi game, is by far the most interesting character in Dead Aim. He might seem like your typical comic book crook, leveraging a bio-organic weapon against global superpowers in exchange for a wild sum of money, but he's also a self-professed aesthete. This pursuit of true, unattainable beauty underlines what happens to Morpheus when, upon being mortally wounded, he injects himself with an experimental combination of the t and G-Viruses.

Unlike all others known to have been infected with the Progenitor virus, this modified version doesn't cause Morpheus to mutate into some misshapen horror. Instead, Morpheus sprouts breasts, hips, long hair, and the semblance of permanent high heeled boots. He mutates from a supervillain to a supermodel, and you know what? I absolutely adore it to this day.

Morpheus's unusual transformation is by far Dead Aim's most compelling contribution to the Resident Evil canon. No in-game explanation is given of why he becomes a lady Tyrant instead of a monster; we can only assume that this is his view of what absolute beauty entails, and somehow, the t+G Virus has taken that into consideration. But it also marks an ambitious step for Capcom – one the publisher might not have intended to take. 

Resident Evil: Dead Aim

(Image credit: Capcom)

Dead Aim is a Japanese game that launched in 2003 and given all this context, I can only assume that Morpheus' feminization was meant to be seen as shocking rather than progressive. That doesn't matter to me in 2024 though, because as Morpheus hunts me down through this gleaming lab at the bottom of the ocean, his shoes clattering purposefully against the polished white floors, all I see is a gay icon ahead of their time and hot on my heels. He eventually reaches his final form: the characteristic amorphous blob that all old-school Resi villains must eventually become, as per tradition, but I'll always remember him as the lady-Tyrant that beat me up way worse than Mr X ever could.

I've been loving every moment of my Resident Evil: Dead Aim replay, so much so that I'm already tempted to hunt down the other (worse) Gun Survivor entries. This is a series known for its B-movie camp, and Dead Aim has that in spades. It reminded me how much fun these spin-off entries in the Resident Evil timeline can be, and as we await the 9th mainline game, I can't help but wish Capcom would revive these bitesize snippets to give us something else to chew on in the meantime. Even if it is perhaps the most unhinged video game in the world.


From old-school Resi to Alan Wake 2, the best survival horror games are about more than just zombies.

TOPICS
Jasmine Gould-Wilson
Staff Writer, 12DOVE

Jasmine is a staff writer at 12DOVE. Raised in Hong Kong and having graduated with an English Literature degree from Queen Mary, University of London in 2017, her passion for entertainment writing has taken her from reviewing underground concerts to blogging about the intersection between horror movies and browser games. Having made the career jump from TV broadcast operations to video games journalism during the pandemic, she cut her teeth as a freelance writer with TheGamer, Gamezo, and Tech Radar Gaming before accepting a full-time role here at GamesRadar. Whether Jasmine is researching the latest in gaming litigation for a news piece, writing how-to guides for The Sims 4, or extolling the necessity of a Resident Evil: CODE Veronica remake, you'll probably find her listening to metalcore at the same time.

Read more
Best Resident Evil games - Resident Evil Village's Lady Dimitrescu and her daughters Cassandra, Daniela, and Bela
The 10 best Resident Evil games of all time
The clip selection screen in Immortality, highlighting a clip of Marrisa Marcel with the director of Ambrosio
"Part of the genesis of Immortality was the three years I spent making a Legacy Of Kain game that got cancelled": Sam Barlow on the making of his "interactive movie"
Resident Evil Remake screenshot of STARS in the Spencer Mansion lobby
10 games like Resident Evil to scare you silly
Angela in 2024's Silent Hill 2 Remake
Silent Hill 2 Remake's reinvention of its most underrated character means so much more in 2024
Games like Resident Evil - Dying Light
10 years later, Dying Light's night time psychological warfare is still one of the strongest hooks in horror gaming history
A screenshot shows Lara Croft jumping in the air while shooting duel hand guns.
Tomb Raider 4-6 Remastered trapped me in a cave for over an hour, but at least it taught me a valuable lesson in following instructions
Latest in Survival Horror
Silent Hill f art showing a person covered in plants
Silent Hill f has been pre-emptively banned in Australia, with no reason given for the 'refused classification' rating
Silent Hill 2
Famed Silent Hill artist Masahiro Ito, creator of Pyramid Head, says scrapped concepts of freaky creatures "still exist in my mind" and "their children may be" used in future titles
Silent Hill f: A close-up on Hinako Shimizu's face during the reveal trailer for the new Silent Hill game.
Silent Hill f: Everything we know about the new survival horror game
Silent Hill 2 Remake
Silent Hill 2 Remake devs spent many hours "watching, reading, discussing" fan theories about the iconic Labyrinth level and wanted to "incorporate as many" of them as possible
Silent Hill 2 Remake
Silent Hill 2 remake dev says Bloober played up the original's iconic toilet scene to punish its protagonist for being a bad husband: "The theme here is disgust"
Pyramid Head stands in the rain in the Silent Hill 2 remake.
Silent Hill 2 remake director had no choice but to make Pyramid Head "more aggressive and faster" during his iconic fight: "We've been losing something, but we've been gaining something, too"
Latest in Features
Kill Team: Blood and Zeal box on a wooden surface
Kill Team: Blood and Zeal pre-orders just went live, and I wish other Warhammer games were this weird
Batman, Superman, and Wonder Woman.
DC June 2025 solicitations: 10 must-have comics to pre-order this month
Flow
Flow won big as this year's Oscars underdog against Pixar and Netflix, and it's proof of the power of storytelling over dialogue
Yasuke riding through a village looking for Knowledge in Assassin's Creed Shadows
Assassin's Creed Shadows' prologue is the most gripping in franchise history, but I'm fixated on the tiny details
Naoe blends in among lush trees in Assassin's Creed Shadows while observing Amagasaki Castle from a rooftop perch
After 18 years Assassin's Creed Shadows cracks the ultimate stealth loop with its deliciously dense castles
Naoe perched in front of a castle in Assassin's Creed Shadows
I've spent 20 hours in Assassin's Creed Shadows chasing drip and decor, and it's proving to be my biggest source of motivation in the RPG